One collaborative project occurred when a Kindergarten curriculum required the students to create a city with buildings, trees, cars etc. out of play-dough. The teacher came to me saying that she had a hard time getting the students to make sculptures that stood up, instead of being flat. At this age making sculptures is a hard concept to execute. So I dedicated a whole class to explaining the difference between 2D and 3D objects and art. In class I explained length, width, and height, showed them and let them touch various examples, initiated class discussions on the topic, and even games to promote further understanding. Then the students went back to their play dough and tried again after the focused lesson. This time they understood that the object had to stand up, and even if students were still a little confused more one-on-one time was had so that each student grasped the concept. Below are images from our journey on learning the difference between 2D and 3D art.
MASS Visual Arts Standards
PreK-12 STANDARD 1: Methods, Materials, and Techniques
1.2 Create artwork in a variety of two-dimensional (2D) and three-dimensional
(3D) media
1.3 Learn and use appropriate vocabulary related to methods, materials, and techniques
PreK-12 STANDARD 2: Elements and Principles of Design:
2.4 For shape and form, explore the use of shapes and forms in 2D and 3D works.
PreK–12 STANDARD 3: Observation, Abstraction, Invention, and Expression
3.3 Create 2D and 3D artwork from memory or imagination to tell a story or embody an idea or fantasy. (To embody the idea of a 3D cityscape.)
MASS Visual Arts Standards
PreK-12 STANDARD 1: Methods, Materials, and Techniques
1.2 Create artwork in a variety of two-dimensional (2D) and three-dimensional
(3D) media
1.3 Learn and use appropriate vocabulary related to methods, materials, and techniques
PreK-12 STANDARD 2: Elements and Principles of Design:
2.4 For shape and form, explore the use of shapes and forms in 2D and 3D works.
PreK–12 STANDARD 3: Observation, Abstraction, Invention, and Expression
3.3 Create 2D and 3D artwork from memory or imagination to tell a story or embody an idea or fantasy. (To embody the idea of a 3D cityscape.)